Saturday, February 27, 2010

Definition of Terms

For the purposes of this guide I am going to use a number of terms for specific stages of theft, and different tools to use. These terms are as follows:

The Plan:
This systematic, formulaic, step-by-step guide to Corporate Subterfuge in EVE Online. The Plan is this entire document, this method of profit and victory, including all of its following components.

The Target:
The in-game corporation, alliance or group whom you seek to steal from, sabotage or destroy. Defining The Target is among the most arduous steps within The Plan, requiring a great deal of patience and research. The Target is the group of people you will befriend, and it is the group of people that you will betray.

The Product:
The service, item, or otherwise valuable offering that you will use to gain trust within The Target. The Product is not necessarily something you will literally sell. The Product is your value to the leaders of The Target, it will define who you are within the organization and it will ultimately decide whether or not you leave with a ship full of loot or a pod full of insurance costs. You must find The Product early on, The Plan hinges entirely on your worth to The Target.

The Heist:
The act of looting, sabotaging or destroying The Target. The Heist can only happen once you have sold The Product and earned your place within the organization. You will need to earn a great deal of trust before you can trigger this action. More importantly, you will need to be able to stomach the aftermath of your actions.

The Storm:
The ensuing persecution, scrutiny and general manhunt that immediately follows The Heist, regardless of its level of success. The Storm WILL come, despite however much damage you dealt to The Target. They will call in allies, they will place bounties, they will declare wars and they will make it very difficult for you to operate safely for quite some time. Unless you are willing to discard months of investment in the alternate character that you groomed during your stay within The Target, you will need to wait out The Storm.

The Clear:
The time at which the storm passes, all wars and vendettas forgotten or abandoned, and the time at which you can again use the character in question to stage another Heist.


The Goods:
The loot, ISK, or otherwise success that you garner after The Heist.

The Rules:
A simple series of safety precautions designed to ensure not your character's safety during the infiltration, but to ensure the success of your labors and the protection of The Goods.

The Crew:
Your logistics team. Comprised either of contacts, friends, or simple mercenaries. The Crew plays a short but vital role in The Heist. Any Heist consisting more of emptying the corporate wallet requires transport, logistics and support. The Crew can transport the physical goods from one hanger to another, either keeping a cut or all of them as their pay or splitting profits with you. Typically The Crew will not expect a cut from the Corporate Wallets. The Crew can also provide assistance in maintaining your cover and solidifying your position within The Target, as will be elaborated upon later. BE WARNED: You are a con artist out for profit, they are con artists out for profit. Act accordingly.


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